Zelda a link between worlds zelda master
Is there a strategy to this or is it all pure luck? I can kind of aim the ball but it's very imprecise. And I don't necessarily get better the more I practice, just more confused and tired. After about 18 or 20 tries my highest score is still only 73.
Zelda a link between worlds zelda master full#
One question: I am missing one heart piece to get a full 20 heart life bar, and I know this particular heart piece is given to you after you get 100 points in the octopus baseball game. But the game is still great, up there with the likes of Link's Awakening and Minish Cap IMO. Ok, so this topic is a month old but I started playing this game 2 days ago and now I'm on my way to the final boss. I know it's not very convincing but it's all I have to go on. Since the Zelda I map is more horizontally elongated then the Zelda III map we have more access to eastern Hyrule which is why there's an ocean bordering the south-east coast. The new lake is now situated beside this very dungeon. Where Hyrule castle once was is now one of the 8 dungeons. The river and lake systems could have also been dramatically altered so that lake Hyla no longer exists. Death mountain is in the same place (north of Hyrule were it has always been) and spectacle rock (also seen in AlttP) is in the same place as it has always been. The lost woods could have easily changed locations due to Ganon's magic since he has the Triforce of Power. You could say that the massive cemetery in Zelda I is in fact the old location of Kakariko Village, now a mass grave site. All villages (in this case Kakariko village) were destroyed and the surviving peoples went into hiding and were reduced to cave dwellers. Ganon had manage to cross over to Hyrule sometime after the now made AlbW, and turned it into a hostile wasteland. In this case it was war brought about by Ganon. It's true that it doesn't jive, however landscapes do change over time through erosion, wars, etc. And given that she existed prior to the Kingdom of Hyrule there's some 'splaining to do!
Speaking of the Zelda 2 story, I have a feeling they are going to have to either retcon that plot or come up with some really convoluted explanation as Zelda the First is clearly not the Zelda from Skyward Sword. That and the maps of the Aonuma games don't make much damn sense with each other let alone with the maps of the classic games.
Zelda a link between worlds zelda master series#
And after taking a good look at the maps of most of the series I can say for certain spinning the Zelda 3 map 90 degrees clockwise and placing it on the left side of the Zelda 2 map is the only way it makes any sense. * The only other possibility is if the Zelda 3 map actually exists to the left of the death mountain area of the Zelda 2 map. Only then does it more or less fit the area around North Palace on the Zelda 2 map. * The only way it ever made sense to me at all is if you flip one of the maps over.
* Below of the Zelda 1 map is ocean on the right side and solid mountains on the left as shown on the Zelda 2 map data which doesn't jive with the Zelda 3 map at all which clearly shows a fringe of hills/mountains. * Zelda 3's map never really jived with the Zelda 1 or 2 maps. To me it's very good game much better than SS that's about it. Did it blow my mind? Besides the non linear aspect, no. I'm not having any bias or anything but I feel that this Zelda game is a good step in the right direction and the non linear concept is okay with me but this game to me at least is not as OMG as other are putting it. While the music was good, some nice remixes there. Compared to say Fire emblem awakening or even Kid Icarus it does not wow me. It's odd for me to explain it but just because it's bright does not mean that it's detailed or anything some of the dungeons look cool I like the fire temple but that's about it. Sure it's bright and colorful, but it just comes off as plain to me or maybe it's the character models as well that bug me. It comes of to me as bright, yet plain especially when compared to say SS, or even other handheld titles that to me had some very good details like say minish cap or even LA/OOA/OOS. The non linear approach is very welcome but that's about it for me. Over all not a bad game but I am one not to give every Zelda title a BJ and give a 9.0 + to me it's a solid 8.5. Got most of the hearts, lv 2 sword, over half of the memai(?).
Got it on release day beat it last night.
Quote from: Neobelmont on November 25, 2013, 06:48:59 PM One thing about this game, it's very,very quick.